Can I Run Once Human on My PC / Laptop?
A free-to-play open-world survival shooter with base building and PvE events. Not brutal to run, but it wants an SSD and more RAM than the minimum suggests.
Check if your PC can run Once Human
Pick your graphics card and processor to check.
Can I run Once Human on my PC?
Use the checker above to find out in seconds. Pick your graphics card and processor and it compares them against Once Human's official requirements. As a quick guide, you need at least a Nvidia GTX 750ti 4G / AMD Radeon RX550 graphics card, a Intel Core i5-4460 processor, and 8 GB RAM of RAM to play at 1080p.
Can I run Once Human on my laptop?
Yes, if your laptop has a dedicated graphics card around a Nvidia GTX 750ti 4G / AMD Radeon RX550 or better and 8 GB RAM of RAM. Laptops with only integrated graphics usually fall short. Enter your laptop's GPU in the tool above to check. Keep in mind that the laptop version of a card runs a little slower than the desktop card of the same name, and heat can lower sustained frame rates.
Once Human is free to play and built to scale, so the short answer is yes for most PCs from the last eight years or so. The official minimum is a GTX 750 Ti or RX 550 with an i5-4460, which is a low bar, but that combination only gets you a rough 1080p Low experience. The part people get wrong is treating the minimum RAM (8GB) as good enough. It technically boots on 8GB, but with a browser or Discord open in the background you will see crashes and stutter, so 16GB is the real floor for a stable session.
Run your exact CPU and GPU against Once Human's requirements using the checker above. Beyond that, you'll find the full spec tiers, real frame rates for common cards, and sections on the two things that actually decide how this game feels: your storage drive and your internet connection, not just your GPU.
Once Human system requirements
| Minimum | Recommended | |
|---|---|---|
| Processor (CPU) | Intel Core i5-4460 | Intel Core i7-7700 |
| Graphics card (GPU) | Nvidia GTX 750ti 4G / AMD Radeon RX550 | Nvidia GTX 1060 6G / AMD Radeon RX 580 2304SP / Intel ARC A380 |
| Memory (RAM) | 8 GB RAM | 16 GB RAM |
| Operating system | Windows 10 64-bit Operating System | Windows 10 64-bit Operating System |
| DirectX | Version 11 | Version 12 |
| Storage | 100 GB available space | 100 GB available space |
Storage: 100 GB. An SSD is strongly recommended, since the game streams big open-world zones as you travel.
Full performance tiers
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p Low, 30 fps | Intel Core i5-4460 | GTX 750 Ti 4GB / RX 550 | 8 GB |
| Recommended | 1080p High, 60 fps | Intel Core i7-7700 | GTX 1060 6GB / RX 580 2304SP / Arc A380 | 16 GB |
| High / 1440p | 1440p, 60-75 fps | Ryzen 5 3600 / Core i7-9700 class | RTX 3060 12GB or better | 16 GB |
| 4K | 4K, 60 fps+ | Ryzen 7 5800X / Core i7-12700 class | RTX 4070 or better | 32 GB |
Once Human FPS by graphics card
| Graphics card | 1080p | 1440p | 4K | Notes |
|---|---|---|---|---|
| GTX 750 Ti | ~25-30 | , | , | The official minimum card. Low settings only, and crowded events will dip below 30. |
| GTX 1650 | ~40-50 | , | , | Low to Medium settings. The 4GB of VRAM starts to limit texture quality. |
| RX 580 8GB | ~50-60 | , | , | Medium to High. Its 8GB of VRAM ages better here than the 4GB cards. |
| GTX 1060 6GB | ~55-65 | , | , | The official recommended card. High settings at 1080p is comfortable. |
| RTX 3060 | ~90-100 (DLSS Quality) | ~65-75 | ~40 | Very High settings. Strong 1080p and 1440p performance for a mid-range card. |
| RTX 4060 | ~105-110 | ~75-80 | ~45-50 | Comfortable High to Very High at 1080p and 1440p. |
| RTX 4070 | ~140+ | ~100 | ~60 | Holds 60 fps at 4K on high settings without needing max upscaling. |
| RTX 4090 | , | ~200+ | ~100+ | The point where 4K stops being a compromise. CPU becomes the limit before the GPU does. |
Numbers are approximate averages on Very High or High settings and shift with the area, the number of nearby players, and whether an event or base battle is running. Turning on DLSS or FSR adds a meaningful amount on top of any of these.
Can these graphics cards run Once Human?
| Graphics card | Verdict | Notes |
|---|---|---|
| GTX 1050 Ti | Playable | Runnable at minimum. Low to medium 1080p, ease settings back. |
| GTX 1650 | Playable | Minimum covered. 1080p low to medium is the target. |
| RX 570 | Playable | Meets minimum. Low to medium at 1080p, tune for a steady rate. |
| RX 580 | Playable | Just clears it. 1080p low to medium, smoother after tuning. |
| GTX 1060 6GB | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1650 Super | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| GTX 1660 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| GTX 1660 Super | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3050 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| GTX 1660 Ti | Runs well | Strong fit. High settings at 1080p, 1440p within reach. |
| RX 6600 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |
| RTX 2060 | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 4050 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| Arc A750 | Runs well | Exceeds recommended. 1080p high is comfortable, 1440p fine. |
| RTX 3060 | Runs well | Over the recommended bar. Smooth high 1080p, 1440p realistic. |
| RX 6600 XT | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 7600 | Runs well | Recommended tier or better. High 1080p, with room for 1440p. |
| RX 6700 XT | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4060 | Runs well | Past the recommended tier. High settings at 1080p, 1440p on the table. |
| RTX 3060 Ti | Runs well | Beats the recommended spec. Comfortable high 1080p, playable 1440p. |
| RTX 3070 | Runs well | At or above the recommended card. Smooth 1080p high, 1440p realistic. |
| RTX 4070 | Runs well | Above recommended. 1080p high is easy, and 1440p works too. |




Your drive matters more than your GPU here
Once Human streams its open world from your storage drive as you travel between zones, and that is the setting most guides skip. Install it on a hard drive and you can see zone transitions take 20 to 40 seconds, along with stutter whenever a Deviation boss fight or a big PvE event loads in. An SSD fixes almost all of it, which is why it counts as a real requirement here even though Steam only calls it recommended.
If you are still on a hard drive and can't upgrade right now, closing background apps and giving the game priority in Windows helps a little, but it will not match what an SSD does for load and transition times.
8GB of RAM is not really enough
The official minimum lists 8GB of system RAM, and the game will launch on it, but that number assumes nothing else is running. In practice, players on exactly 8GB with a browser or Discord open report crashes and stutter, especially during crowded server events with a lot of other players and structures on screen. Treat 16GB as the real minimum and 32GB as worthwhile if you multitask while playing.
Graphics memory is a separate issue. Once Human's VRAM use runs from around 6GB at 1080p High up to 10 or 12GB at 1440p and 4K with Very High textures, so a 4GB card like the GTX 1650 will need to run at reduced texture settings to avoid stutter.
It's an always-online game, so your network counts too
Once Human is not playable offline. It needs a steady connection, and NetEase recommends at least 10 Mbps to avoid hitching during multiplayer events, base raids, and server-wide happenings. A weak or unstable connection can cause the same kind of stutter people mistake for a GPU problem.
Base building and nearby player activity also add real load on top of your hardware. A crowded server area with several bases nearby will run worse than the same settings in an empty zone, even on a strong PC.
Can I run Once Human? Your questions answered
It's the listed floor, and a tight one. Any background app open alongside it tends to bring stutter and occasional crashes, especially during crowded server events. 16GB is the practical minimum for a session that stays stable.
Steam lists it as recommended only, but it functions like a requirement in practice. On a hard drive, zone transitions can stretch to 20 or 40 seconds, and Deviation fights stutter while the area streams in. An SSD clears up nearly all of that.
The official figure is 100GB, worth padding with some headroom for patches and the shader cache. An SSD is the better home for it given how constantly the game streams zones from disk.
Around 6GB feels comfortable at 1080p High. Push toward 1440p or 4K on Very High textures and usage climbs toward 10 to 12GB, right where 4GB and 6GB cards start showing texture pop-in and stutter.
Not at the minimum tier, which runs on DirectX 11. DirectX 12 only becomes a requirement once you move up to recommended and beyond.
Entirely, across Steam, Epic, mobile, and now console, with cosmetics and a battle pass covering monetization instead of a purchase price.
Constantly, since no offline or single-player mode exists. NetEase recommends at least 10 Mbps to avoid hitching during server events and base raids.
Crowded areas packed with players, structures, and effects add real load beyond whatever your GPU handles at baseline. Weaker CPUs feel this hardest, since the game has to track everything happening nearby, not just draw it.
No RT toggle exists in the settings menu. Performance here rests on resolution, texture quality, and view distance rather than any ray-traced effects.
RAM, if you're sitting at or near 8GB. It's the cheaper fix and resolves more of the reported stutter and crashes than a GPU swap would, particularly once your card already meets the recommended spec.
Both sit in the graphics settings alongside Intel's XeSS. Quality mode delivers a solid free performance gain on any card without much visible sharpness lost.
No trouble at all. The RTX 3050 meets or beats what Once Human recommends, so 1080p high runs well and 1440p is realistic.
Yes, on modest settings. The GTX 1650 meets what Once Human needs at minimum, so 1080p low to medium is the sweet spot. Around 40 to 50 fps at 1080p Low to Medium. Its 4GB of VRAM limits texture quality.
Yes, comfortably. The GTX 1060 6GB sits at or above Once Human's recommended card, so 1080p on high is smooth and 1440p is well within reach. The official recommended card. Around 55 to 65 fps at 1080p High.
Yes, at the lower end. With the RX 580 you clear Once Human's minimum, so 1080p low to medium is the target and easing back a setting helps. About 50 to 60 fps at 1080p Medium to High, helped by its 8GB of VRAM.
Yes, comfortably. The RTX 4060 sits at or above Once Human's recommended card, so 1080p on high is smooth and 1440p is well within reach. About 105 to 110 fps at 1080p and 75 to 80 at 1440p on High to Very High.
For sure. The RTX 3060 outpaces Once Human's recommended card, leaving you high 1080p now and 1440p whenever you like. Roughly 90 to 100 fps at 1080p and 65 to 75 at 1440p on Very High with DLSS Quality.
Plenty of power here. The RTX 2060 is above Once Human's recommended tier, so high 1080p is smooth and 1440p is a fair target.
Yes, comfortably. The GTX 1660 sits at or above Once Human's recommended card, so 1080p on high is smooth and 1440p is well within reach.
Easily. With the GTX 1660 Super you are past Once Human's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.
Easily. With the RX 6600 you are past Once Human's recommended tier, which means high settings at 1080p and a genuine shot at 1440p.
For sure. The GTX 1660 Ti outpaces Once Human's recommended card, leaving you high 1080p now and 1440p whenever you like.
Yes, with room to spare. Once Human recommends less than the RTX 3060 Ti offers, so expect smooth 1080p high and a playable 1440p.
That is more than enough. The RTX 4050 clears Once Human's recommended requirement, so aim for high at 1080p or step up to 1440p.
Yes, though keep expectations modest. The GTX 1050 Ti clears Once Human's minimum, so plan on 1080p at low to medium and trim a setting or two for a steady frame rate.
The RTX 4070 is a strong fit for Once Human. It lands at or above the recommended spec, so high 1080p is comfortable and 1440p works. 140 fps or more at 1080p, around 100 at 1440p, and roughly 60 at 4K.
No Mac client exists, so a MacBook, M-series chip or not, can't run this natively. Cloud streaming or a Windows layer are the workarounds available on a Mac, neither officially supported by the developer.
Only marginally, and only with newer chips like Intel Iris Xe or AMD's Radeon 780M. Expect 1080p Low around 30 fps with upscaling switched on. Older integrated graphics sit below the minimum and won't deliver an acceptable result.
Not natively. Cloud streaming would be required, and no confirmed native cloud gaming support exists for Once Human at this time, so this route isn't a reliable one.
Playable, though not smooth by default. No official Valve rating exists, and the default Proton version underperforms. Switching to Proton GE 9.7 with the Very Low preset and FSR set to Performance gets a fairly steady 60 fps; FSR on Balanced keeps you mostly in the 50s. ROG Ally and Legion Go owners should expect similar results, since the same integrated GPU class is the bottleneck.
An RTX 4070 or better is what holds 60 fps at native 4K on high settings. Weaker cards can still reach 4K by leaning on DLSS or FSR Performance mode.
An RTX 3060 or better holds 60 to 75 fps at 1440p on Very High settings with DLSS Quality active. Anything weaker needs upscaling or lower settings to stay smooth.
A GTX 1060 6GB or RX 580 lands close to 60 at 1080p High. For comfortable headroom above that mark, an RTX 3060 or newer is the safer bet.
The top preset here is labeled Very High rather than Ultra. An RTX 3060 or better handles it at 1080p, while pushing Very High at 1440p and staying comfortably above 60 fps calls for an RTX 4070 class card.
It is, matching the official recommended spec and serving as the practical target. That's enough for a stable session even with background apps open; 32GB only pays off during heavy multitasking alongside the game.
4GB, on something like a GTX 1650, works at 1080p Low with some texture compromises. 6GB feels comfortable at 1080p High. Demand climbs toward 10 to 12GB once 1440p or 4K on Very High textures enters the picture.
Both platforms have it. Once Human launched on PS5 and Xbox Series X|S in August 2026, complete with a first-person camera option and full crossplay and cross-progression against PC and mobile. This page focuses on the PC version.
Mobile covers that. Once Human shipped native iOS and Android versions in 2025 with crossplay against PC, making a phone that meets the mobile spec a genuine alternative to a gaming PC.
Four things tend to be behind it: a GPU below the GTX 750 Ti minimum, 8GB of RAM getting eaten into by background apps, a hard drive install instead of an SSD, or a weak internet connection during server events. Rule those out before assuming your hardware itself is the problem.
It's there, having arrived on Xbox Series X and S in August 2026 alongside the PS5 launch, with full crossplay and cross-progression against PC and mobile accounts.
Within limits, yes. At the floor of a GTX 750 Ti, an i5-4460, and 8GB of RAM, 1080p Low around 25 to 30 fps is achievable, though that 8GB of RAM will feel tight. Bumping to 16GB is the single best low-cost fix on weak hardware.
No Switch version exists. Coverage stops at PC, mobile, PS5, and Xbox Series X|S, with nothing on Nintendo hardware.
Plenty of modern phones can. Native iOS and Android versions carry crossplay against PC. A recent mid-range chip like a Snapdragon 7-series or Apple A15 and newer handles it well, while older or budget chips such as a MediaTek Helio G99 need reduced settings and can still feel rough in busy areas.
Through Proton, yes, though it carries a Silver rating on ProtonDB rather than full verification, and most Linux players report needing a specific build, Proton GE rather than the default, for stable performance. Consider it playable with some setup, not something that just works out of the box.
NetEase's own GameSafe anti-cheat runs the show here, and unlike some kernel-level systems, it works through Proton rather than blocking Linux outright. That's why Steam Deck and Linux play is possible, just not officially supported or smooth by default.
A modern i3 or Ryzen 3, something from the last few years rather than an old dual-core, handles 1080p on Medium settings fine, since this game leans more on the GPU than the CPU outside crowded server events. Base raids and busy zones are where an older or weaker chip shows its limits first.
Fully. PC, PS5, Xbox Series X|S, and mobile players share the same servers, with progress carried across platforms through your NetEase account.
No confirmed official GeForce Now listing exists as of this writing. Given it's free with modest requirements, most players are better served just running it locally than hunting for a cloud option.
Smaller than the PC install, generally low single-digit gigabytes for the base app before content downloads, though NetEase updates the exact figure alongside content patches. Check your app store listing for the current number before downloading.
It does. PC and mobile share the same crossplay pool as console, so progress or a base built on one platform carries over when logging in on another.
A GTX 750 Ti or RX 550 floor is unusually low for a 2024 open-world game, and it's accurate enough for booting the game and clearing the tutorial at 1080p Low. It's not a comfortable long-term setup once bases and crowded events enter the picture, so the recommended tier, not the minimum, is the real number to plan around.
No, patches apply in place rather than forcing a full reinstall. Keep some free space beyond the listed 100GB, since patch downloads and the shader cache both need working room.
Genuinely playable at the minimum spec for the core loop, since it's free and scales down further than most survival games. Below the minimum GPU or stuck at 8GB of RAM, an upgrade matters more here than in most single-player games, since crowded multiplayer events hit weak hardware the hardest.
