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Home GPU Comparisons RTX 2060 vs GTX 1660 Ti

RTX 2060 vs GTX 1660 Ti

The complete head-to-head: full specs, real per-game FPS with 1% lows, ray tracing, a live CPU-bottleneck check, thermals, power and value, with a straight verdict.

Updated September 202610 games1080p / 1440p / 4Kavg + 1% lows
Card A · 2019

GeForce RTX 2060

NVIDIA · Turing · 6 GB
GeForce RTX 2060 graphics card
MSRP
$349
Street '26
~$110
TDP
160 W
VRAM
6 GB
VS
Card B · 2019

GeForce GTX 1660 Ti

NVIDIA · Turing · 6 GB
GeForce GTX 1660 Ti graphics card
MSRP
$279
Street '26
~$85
TDP
120 W
VRAM
6 GB
+24%
RTX 2060 faster
avg, 1080p

The short answer

The RTX 2060 is the faster, more capable card, about 24% ahead on average and the only one of the two with RT cores and Tensor cores. That matters because the GTX 1660 Ti is a stripped-down Turing chip, same 12nm process and same 6 GB GDDR6 memory setup, but with the ray tracing and DLSS hardware cut out entirely. If you want any path to ray tracing or DLSS, that decides it. If you just want cheap 1080p frames and don't care about either feature, the 1660 Ti gets you most of the speed for less money and less heat.

Faster in games
RTX 2060 · +24%
Ray tracing & DLSS
RTX 2060 · only one with RT/Tensor cores
Efficiency
GTX 1660 Ti · −40 W
Best value used
GTX 1660 Ti · lower $/frame

These two launched months apart in 2019 and share the same 12nm Turing die family, but they are built for different jobs. The RTX 2060 is the full TU106 chip with RT cores and Tensor cores intact. The GTX 1660 Ti uses the cut-down TU116 die, which drops both, so it is a pure rasterizer with no ray tracing and no DLSS at any price.

This page breaks down that Turing sibling rivalry with 1% lows across ten current games, exactly what the RTX 2060's RT and Tensor cores buy you over the 1660 Ti's plain rasterizing, a bottleneck check against your own CPU, and where street prices for each card sit heading into late 2026.

Who wins what

At a glance

Seven dimensions, two cards. Bigger area is not automatically better, each card owns different corners.

Strengths radar

Each axis scored 0-100 relative to the pair

RasterRay tracingEfficiencyCooling & noiseValue (used)VRAM / busFeatures
RTX 2060GTX 1660 Ti

Performance vs price

Up and to the left is better value

$50$80$110$140$17030435669Street price (USD) →Avg FPS 1080p →RTX 2060GTX 1660 Ti

Grey dots are neighbouring cards for context.

Skip the reading

Which should you buy?

Pick your use case, the winner changes with what you actually do.

1080p esports / new build
RTX 2060

24% more headroom and RT/DLSS support give the 2060 more room to grow into future titles.

Tight budget, raster only
GTX 1660 Ti

If ray tracing and DLSS don't matter to you, the 1660 Ti gets close to the same frame rate for noticeably less.

AI, Stable Diffusion, LLMs
RTX 2060

Tensor cores make a real difference for AI workloads even at the same 6 GB, the 1660 Ti has none.

Streaming / video editing
RTX 2060

Same NVENC generation on both, so the 2060's extra raw power helps most when encoding and gaming at once.

Small / low-power PC
GTX 1660 Ti

120 W and a single 8-pin connector make the 1660 Ti the easier fit for compact cases and modest PSUs.

Emulation (Switch / PS3)
RTX 2060

336 GB/s of bandwidth against 288 GB/s helps the 2060 hold up better at higher internal resolutions.

For existing owners

Already own a GTX 1660 Ti? Only upgrade if you want ray tracing.

Short answer: probably not

A 24% gain is decent but not transformative, and if you never touch ray tracing or DLSS, you will feel it mostly as slightly higher frame rates for slightly more heat and noise. The 1660 Ti at 1080p is still a competent card in 2026 for anything that isn't visually demanding.

If you do want RT and DLSS and are set on Turing pricing, the RTX 2060 is the cheapest legitimate way in. For a bigger jump, look at a used RTX 3060, which adds real DLSS 2 performance and doubles the VRAM to 12 GB for not much more money on the used market.

The numbers

Full specification comparison

Every spec side by side. The highlighted figure wins each row.

SpecificationRTX 2060GTX 1660 Ti
Architecture
GPU / architectureTU106-200A · TuringTU116-400 · Turing (no RT/Tensor)
Process nodeTSMC 12nm FFNTSMC 12nm FFN
Release dateJan 15, 2019Feb 22, 2019
Launch MSRP$349$279
Compute
CUDA cores1,9201,536
RT cores30 · 1st genNone
Tensor cores240 · 1st genNone
Base / boost clock1365 / 1680 MHz1500 / 1770 MHz
L2 cache3 MB1.5 MB
Memory
VRAM6 GB GDDR66 GB GDDR6
Memory bus192-bit192-bit
Bandwidth336 GB/s288 GB/s
Power & form factor
TDP160 W120 W
Power connector1× 8-pin1× 8-pin
Suggested PSU500 W450 W
PCIe interface3.0 ×163.0 ×16
Features
UpscalingDLSS 2 / Super Res + FSRFSR / NIS only, no DLSS
AV1 encode (NVENC)NoNo
Display outputs3×DP1.4 · HDMI 2.0b3×DP1.4 · HDMI 2.0b
Real-world gaming

Average FPS by game

Switch resolution, metric, ray tracing and upscaling, the bars update live. Hover a bar for the avg / 1% / 0.1% breakdown.

Res
Metric
RT
Upscale
RTX 2060GTX 1660 Ti
Cyberpunk 2077
206045
GTX 1660 Ti36
Alan Wake 2
206032
GTX 1660 Ti26
Hogwarts Legacy
206050
GTX 1660 Ti40
Starfield
206038
GTX 1660 Ti31
Baldur's Gate 3
206062
GTX 1660 Ti50
Forza Horizon 5
206073
GTX 1660 Ti58
Red Dead 2
206056
GTX 1660 Ti45
Fortnite
206076
GTX 1660 Ti61
Call of Duty
206082
GTX 1660 Ti66
Elden Ring
206046
GTX 1660 Ti37

Average FPS · 1080p · Rasterization. Representative data, hover a bar for avg / 1% / 0.1%. Note the GTX 1660 Ti's 1% lows fall off at 1440p and up from its 8 GB VRAM.

The metric tool pages skip

Smoothness & frametimes

Average FPS hides stutter. This is one run plotted as frametime, a flat line is smooth, spikes are hitches. Watch what the GTX 1660 Ti's 8 GB VRAM does in a texture-heavy game.

Frametime: Alan Wake 2, 1080p Ultra

Lower and flatter is better · 16.7 ms = 60 fps

10ms16.7ms25ms33ms45ms60 fpsframe sequence →
RTX 2060GTX 1660 Ti

Counterintuitive but real: the slower RTX 2060 delivers a smoother line here because 12 GB holds the texture pool the 8 GB GTX 1660 Ti keeps evicting, those spikes are VRAM stutter, not raw speed.

Synthetic benchmarks

Lab scores

Clean apples-to-apples tests, useful, but weaker at predicting real games than the FPS above.

3DMark Time Spy
6,900
5,550
Fire Strike
16,800
13,500
Port Royal (RT)
4,000
900
PassMark G3D
13,500
10,900
RTX 2060GTX 1660 Ti
The part everyone hand-waves

Ray tracing & upscaling

Ray tracing tanks both cards at native resolution. What makes it playable is upscaling, and here the GTX 1660 Ti has a real edge.

RT native 1080p (Cyberpunk)
32 vs n/a fps
1660 Ti has no RT cores
RT + DLSS Quality
46 vs n/a fps
DLSS unsupported on 1660 Ti
RT + DLSS + Frame Gen
n/a vs n/a
Neither supports DLSS 3 Frame Gen
Upscaling tech
DLSS 2 vs FSR/NIS only
1660 Ti lacks Tensor cores

Is frame generation "real" performance?

Neither card supports DLSS 3 Frame Generation, that feature needs the Optical Flow Accelerator hardware NVIDIA added with Ada Lovelace (RTX 40-series). DLSS on the RTX 2060 is limited to Super Resolution upscaling, and the GTX 1660 Ti has no Tensor cores at all, so it cannot run any version of DLSS.

AMD's FSR 3 Frame Generation is not hardware-locked and will run on both cards, so it is the only frame-gen path either one has. Expect a smoother-looking counter with a small latency cost, same rules apply: skip it in competitive games and don't enable it below roughly 50 base fps.

Nobody else does this

Will your CPU bottleneck these cards?

A faster GPU only helps if your CPU keeps up. Pick your CPU and resolution to see expected FPS and bottleneck for each card.

Live

CPU + GPU pairing check

The willitbottleneck engine, built right into the comparison.

RTX 2060
No bottleneck
38expected avg fps
GTX 1660 Ti
No bottleneck
31expected avg fps

Estimated from a 43-CPU model across 1440p. A weak CPU mostly bites at 1080p; at higher resolutions the GPU becomes the limiter and the bottleneck shrinks.

Daily-use feel

Thermals & noise

The efficiency gap shows up here: the newer card runs cooler and quieter, day in and day out.

Edge temp (load)
70 vs 65 °C
1660 Ti cooler
Hotspot / junction
80 vs 74 °C
1660 Ti cooler
Memory temp
82 vs 75 °C
1660 Ti cooler
Noise (load)
35 vs 32 dBA
1660 Ti quieter
Idle fan-stop
Yes vs Yes
Silent at desktop
Power & efficiency

Real draw, efficiency & PSU

TDP is the rated figure; what matters is real gaming draw and how many frames you get per watt.

Real gaming draw (card)
157 vs 118 W
1660 Ti −25%
Frames per watt
0.36 vs 0.38
1660 Ti slightly ahead
Transient spike (<20ms)
~195 vs ~145 W
Smaller spikes
Recommended PSU
500 vs 450 W
1660 Ti fits smaller

Both use a single 8-pin connector. If your PSU already ran the RTX 2060, it will run the GTX 1660 Ti easily. Leave about 30% headroom for spikes.

Compatibility

Will it fit, and what to pair it with?

Size to scale

Card length matters for small cases

← card length (typical models) →RTX 2060229mm · 2-slotGTX 1660 Ti229mm · 2-slot

What monitor to pair

GTX 1660 Ti: best at 1080p, 100-144 Hz on most titles. RTX 2060: 1080p at 144 Hz and up, or light 1440p at 60-75 Hz with settings turned down. Treat 1440p as a bonus resolution on either card, not the target.

Running an older PCIe 3.0 board?

Both run a full PCIe 3.0 ×16 link, identical interfaces, so there is no difference to weigh here. Either card also works fine dropped into a modern PCIe 4.0 or 5.0 board, or even a 3.0 ×8 slot, since neither comes close to saturating the available bandwidth.

Value over time

Price history & dollars-per-frame

Raw price is only half the story. Cost per frame is the number that decides it, and it keeps moving as prices fall.

New price over time

Street price of new cards (USD)

$70$88$106$124Jun23Dec23Jun24Dec24Jun25Dec25Jun26
RTX 2060GTX 1660 Ti
$/frame · streetlower is better
$1.96
$1.89
$/frame · usedlower is better
$1.34
$1.22
Street price, 2026
~$110 vs ~$85
1660 Ti cheaper new
Used price, 2026
~$75 vs ~$55
1660 Ti cheaper used
$/frame (used, 1080p)
$1.34 vs $1.22
1660 Ti wins used value
Buy timing
Used 1660 Ti
Best value if RT/DLSS don't matter
Future-proofing

The 6 GB vs 6 GB question

RTX 2060 · 6 GB

  • 3 MB of L2 cache and 336 GB/s of bandwidth ease some of the pressure the raw 6 GB figure implies.
  • Tensor cores mean local AI tools that fit in 6 GB run meaningfully faster than on the 1660 Ti.
  • 6 GB is tight for modern AAA at 1080p Ultra with ray tracing or texture packs enabled.
  • No more headroom than the 1660 Ti despite the extra $25 launch price, capacity is identical.

GTX 1660 Ti · 6 GB

  • 6 GB GDDR6 covers the large majority of 1080p games on high settings without ray tracing.
  • Lower TDP means less heat soak into the memory modules under sustained load.
  • Only 288 GB/s of bandwidth, the narrowest of the group here, shows up first in emulation and RT-heavy scenes.
  • No Tensor cores at all, so there is no DLSS fallback when 6 GB runs short.
Signature angle for this pair

Emulation & memory bandwidth

The narrower bus is a real downgrade for emulation

Both cards share the same 6 GB and 192-bit bus, so the difference comes down to raw bandwidth: 336 GB/s on the RTX 2060 against 288 GB/s on the GTX 1660 Ti. At higher internal resolutions in demanding cores like RPCS3 or Switch emulators, that gap shows up as steadier frame pacing on the 2060. Neither card's RT or Tensor hardware helps here, this is a pure bandwidth and core-count contest.

Beyond gaming

Creator, AI & streaming

The newer card is quicker per task, but the older card's extra VRAM unlocks larger jobs it can't fit at all.

Blender Classroomlower is better
211s
263s
Stable Diffusion 1.5higher is better
4.1 it/s
1.8 it/s
DaVinci Resolve scorehigher is better
55
45
RTX 2060GTX 1660 Ti

Streaming: the AV1 encoder is the differentiator

Both use the same generation of NVENC with HEVC B-frame support, so encode quality per bitrate is identical. The RTX 2060's extra raw horsepower is what actually helps here, it has more headroom left over for the game itself while OBS or a capture card is running in the background. Neither card has an AV1 encoder, that arrived with Ada Lovelace.

Headroom

Overclocking & undervolting

Typical OC gain
~6% vs ~7%
Both modest, Turing has less headroom
Core / mem OC
+100/900 vs +110/900
MHz, typical
Undervolt upside
Solid vs Modest
2060 gains more from UV
Best move
UV over OC
Both efficiency-limited

Turing has modest overclocking headroom on both chips, typically 5-8%. Undervolting is the better use of time, especially on the 160 W RTX 2060, where you can often hold the same clocks at noticeably lower power and heat.

Bottom line per card

Pros & cons

RTX 2060

  • Only card here with RT cores and Tensor cores for DLSS
  • About 24% faster on average across modern titles
  • Higher memory bandwidth (336 GB/s) despite the same 6 GB capacity
  • Draws 40 W more and needs a bigger PSU headroom
  • Costs more on the used market than the 1660 Ti

GTX 1660 Ti

  • 120 W TDP, easy on any PSU and small cases
  • Cheapest of the two used, lowest $/frame here
  • Clocks higher out of the box, 1770 MHz boost
  • No RT cores or DLSS, stuck with FSR/NIS upscaling
  • About 24% slower on average
  • No path to ray tracing at all, on this card or any future driver
Don't get caught out

Buying pitfalls

Which RTX 2060 are you buying?

A rare 2021 re-release used a 12 GB GDDR6 configuration with 2,176 CUDA cores instead of the original 1,920-core, 6 GB card. It is uncommon on the used market but worth checking the box or GPU-Z readout before you buy, since it is a meaningfully different card.

GTX 1660 Ti vs GTX 1660 Super, don't mix them up

The 1660 Super also uses 6 GB of GDDR6 and lands close to the Ti in performance, they get confused constantly on used listings. Confirm the exact model on the box or GPU-Z, the Ti and the Super are not the same chip.

RTX 2060 vs GTX 1660 Ti: your questions answered

For most people, yes. It averages about 24% higher frame rates and is the only one of the pair with RT cores and Tensor cores for DLSS. The 1660 Ti answers back with a lower price and 40 W less heat, but it has zero ray tracing hardware.

Go with the RTX 2060 if ray tracing or DLSS matter to you at all, even occasionally. Go with the 1660 Ti if all you care about is 1080p frames per dollar and you will never turn either feature on.

Both sit at the entry-level tier by now. They handle 1080p on medium to high settings across most game libraries, though Ultra settings in current AAA titles will strain both cards, and strain the 1660 Ti a bit sooner.

Only if RT or DLSS specifically appeal to you. On its own, a roughly 24% fps bump is not a huge leap. If you are spending anyway, a used RTX 3060 stretches that budget further for a bigger generational jump.

The RTX 2060 wins here without much debate. Its Tensor cores speed up AI workloads directly, while the 1660 Ti has none and has to lean on slower general CUDA compute for the same jobs.

Encode quality ties, since both run the same NVENC generation. What separates them is headroom, the RTX 2060's extra raw power leaves more left over for the game itself while OBS or a capture card runs in the background.

The RTX 2060 supports both, DLSS 2 Super Resolution upscaling and real-time ray tracing through its RT cores. The GTX 1660 Ti has neither RT cores nor Tensor cores, which rules out DLSS and hardware ray tracing entirely, at any setting.

Neither one. That feature needs the Optical Flow Accelerator that arrived with the RTX 40-series. Both cards can fall back to AMD's FSR 3 Frame Generation instead, since that is not locked to specific hardware.

Not often. Both are entry-level GPUs, so a mid-range processor keeps pace easily. Run the pairing checker above, a Ryzen 5 3600 or Core i5-10400F or better is plenty to feed either card at 1080p.

The GTX 1660 Ti pulls ahead clearly at 120 W against the RTX 2060's 160 W, which translates to lower temperatures and a quieter fan curve under load. Both go silent at idle thanks to fan-stop.

A solid 500 W unit handles the RTX 2060 with room to spare, and 450 W is enough for the GTX 1660 Ti. A 550 W supply covers either card comfortably if you are planning a future upgrade.

Both measure around 229 mm, small enough for the great majority of cases, small-form-factor builds included. Both run a PCIe 3.0 x16 link, so there is no gap between them there, and neither one gains anything from a newer PCIe 4.0 or 5.0 board.

Yes, both do. The mobile RTX 2060 and mobile GTX 1660 Ti run at lower clocks and power limits than the desktop versions covered here, so do not line up laptop benchmarks against the desktop numbers on this page.

Not for current AAA games. Both belong in the 1080p tier, with 1440p viable in lighter or older titles. Treat 4K as off the table for this pair.

Used is really the only path left for most buyers, since new stock has dried up. A used GTX 1660 Ti around $55 is the cheapest route to a solid 1080p card; paying $75 used for the RTX 2060 is worth it if ray tracing or DLSS interest you.

NVIDIA has kept the Turing generation on its Game Ready driver branch for years after launch, and that support looks set to continue a while longer, though neither card will pick up new architecture-specific features going forward.

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