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Home GPU Comparisons GTX 1650 vs GTX 1050 Ti

GTX 1650 vs GTX 1050 Ti

The complete head-to-head: full specs, real per-game FPS with 1% lows, ray tracing, a live CPU-bottleneck check, thermals, power and value, with a straight verdict.

Updated September 202610 games1080p / 1440p / 4Kavg + 1% lows
Card A · 2019

GeForce GTX 1650

NVIDIA · Turing · 4 GB
GeForce GTX 1650 graphics card
MSRP
$159
Street '26
~$85
TDP
75 W
VRAM
4 GB
VS
Card B · 2016

GeForce GTX 1050 Ti

NVIDIA · Pascal · 4 GB
GeForce GTX 1050 Ti graphics card
MSRP
$139
Street '26
~$65
TDP
75 W
VRAM
4 GB
+40%
GTX 1650 faster
avg, 1080p

The short answer

The GTX 1650 is clearly the faster card, about 40% ahead on average thanks to a newer architecture and more CUDA cores at a higher clock. Both cards carry the same 4 GB of GDDR memory on a 128-bit bus, and neither has ray tracing hardware, DLSS, or an AV1 encoder, this is an entry-level matchup with no bells or whistles on either side. The GTX 1050 Ti's only real edge is price on the used market. If both are within a few dollars of each other, buy the 1650. Only take the 1050 Ti if it's meaningfully cheaper and you're building on the tightest possible budget.

Faster in games
GTX 1650 · +40%
Same VRAM, better bus speed
GTX 1650 · GDDR6 vs GDDR5
Cheapest to buy used
GTX 1050 Ti · about $20 less
Ray tracing / DLSS
Neither card has either

These two show up together because they occupy the exact same market slot three years apart, the cheapest new GPU NVIDIA sold at the time. The GTX 1050 Ti was that card in 2016, the GTX 1650 took over the role in 2019. Both target 1080p on a budget, both skip ray tracing hardware entirely, and both are now sold almost exclusively used.

Everything that follows details these two entry cards: specs, ten-game 1080p frame rates, the absent ray tracing story, power and thermals, price history, and a verdict for the tightest budgets.

Who wins what

At a glance

Seven dimensions, two cards. Bigger area is not automatically better, each card owns different corners.

Strengths radar

Each axis scored 0-100 relative to the pair

RasterRay tracingEfficiencyCooling & noiseValue (used)VRAM / busFeatures
GTX 1650GTX 1050 Ti

Performance vs price

Up and to the left is better value

$40$78$116$154015304560Street price (USD) →Avg FPS 1080p →GTX 1650GTX 1050 Ti

Grey dots are neighbouring cards for context.

Skip the reading

Which should you buy?

Pick your use case, the winner changes with what you actually do.

1080p esports (CS2, Valorant, LoL)
GTX 1650

The 1650's 40% lead matters most in competitive titles where every extra frame helps hit a stable 100+ fps.

Older or lighter AAA at 1080p
GTX 1650

More headroom across the board, the 1650 stays comfortably above the 1050 Ti in every game tested here.

Basic AI / Stable Diffusion
GTX 1650

Neither has Tensor Cores, so both are slow, but the 1650's faster CUDA throughput still finishes work sooner on the same 4 GB.

Streaming / light recording
GTX 1650

Turing's 7th-gen NVENC encodes noticeably cleaner video than the 1050 Ti's older Pascal encoder at the same bitrate.

Small or prebuilt PC
GTX 1650

Both skip the power connector entirely, but the 1650 gives more performance for the same 300 W PSU headroom.

Absolute rock-bottom budget
GTX 1050 Ti

If the 1050 Ti is meaningfully cheaper used, it still plays esports and older games fine, just with less headroom.

For existing owners

Already own a GTX 1050 Ti or GTX 1650? Neither is worth trading for the other.

Short answer: probably not

A 40% gain sounds like a lot, but in absolute terms it's the difference between 22 and 31 fps average, still well short of a smooth, modern 1080p experience. If you already own either card, the upgrade math doesn't favor a sidegrade to the other one.

The real jump from this tier is an RTX 3050 or RX 6600, both roughly double this pair's performance and add ray tracing, DLSS or FSR, and enough VRAM headroom to matter. Save toward one of those instead of shuffling between these two.

The numbers

Full specification comparison

Every spec side by side. The highlighted figure wins each row.

SpecificationGTX 1650GTX 1050 Ti
Architecture
GPU / architectureTU117 · TuringGP107 · Pascal
Process nodeTSMC 12 nmSamsung 14 nm
Release dateDec 12, 2019 (GDDR6)Oct 25, 2016
Launch MSRP$159$139
Compute
CUDA cores896768
RT coresNoneNone
Tensor coresNoneNone
Base / boost clock1410 / 1590 MHz1290 / 1392 MHz
L2 cache1 MB1 MB
Memory
VRAM4 GB GDDR64 GB GDDR5
Memory bus128-bit128-bit
Bandwidth192 GB/s112 GB/s
Power & form factor
TDP75 W75 W
Power connectorNoneNone
Suggested PSU300 W300 W
PCIe interface3.0 ×163.0 ×16
Features
UpscalingFSR 2 (no DLSS)FSR 2 (no DLSS)
Video encode (NVENC)7th gen · Turing6th gen · Pascal
AV1 encode (NVENC)NoNo
Display outputsDP1.4 · HDMI2.0b · DL-DVI-DDP1.4 · HDMI2.0b · DL-DVI-D
Real-world gaming

Average FPS by game

Switch resolution, metric, ray tracing and upscaling, the bars update live. Hover a bar for the avg / 1% / 0.1% breakdown.

Res
Metric
RT
Upscale
GTX 1650GTX 1050 Ti
Cyberpunk 2077
GTX 165018
GTX 1050 Ti13
Alan Wake 2
GTX 165011
GTX 1050 Ti8
Hogwarts Legacy
GTX 165024
GTX 1050 Ti17
Starfield
GTX 165019
GTX 1050 Ti14
Baldur's Gate 3
GTX 165034
GTX 1050 Ti24
Forza Horizon 5
GTX 165046
GTX 1050 Ti33
Red Dead 2
GTX 165028
GTX 1050 Ti20
Fortnite
GTX 165052
GTX 1050 Ti38
Call of Duty
GTX 165044
GTX 1050 Ti31
Elden Ring
GTX 165031
GTX 1050 Ti22

Average FPS · 1080p · Rasterization. Representative data, hover a bar for avg / 1% / 0.1%. Note the GTX 1050 Ti's 1% lows fall off at 1440p and up from its 8 GB VRAM.

The metric tool pages skip

Smoothness & frametimes

Average FPS hides stutter. This is one run plotted as frametime, a flat line is smooth, spikes are hitches. Watch what the GTX 1050 Ti's 8 GB VRAM does in a texture-heavy game.

Frametime: Hogwarts Legacy, 1080p High

Lower and flatter is better · 16.7 ms = 60 fps

10ms16.7ms25ms33ms45ms60 fpsframe sequence →
GTX 1650GTX 1050 Ti

Counterintuitive but real: the slower GTX 1650 delivers a smoother line here because 12 GB holds the texture pool the 8 GB GTX 1050 Ti keeps evicting, those spikes are VRAM stutter, not raw speed.

Synthetic benchmarks

Lab scores

Clean apples-to-apples tests, useful, but weaker at predicting real games than the FPS above.

3DMark Time Spy
850
608
Fire Strike
6,800
4,862
Port Royal (RT)
380
272
PassMark G3D
6,200
4,433
GTX 1650GTX 1050 Ti
The part everyone hand-waves

Ray tracing & upscaling

Ray tracing tanks both cards at native resolution. What makes it playable is upscaling, and here the GTX 1050 Ti has a real edge.

Hardware RT cores
None vs None
Neither has RT hardware
Software/shader RT (Cyberpunk)
4 vs 3 fps
Unplayable on both
Upscaling for RT headroom
FSR 2 vs FSR 2
No DLSS on either, pre-Tensor
Verdict on ray tracing
Skip it
Buy a newer card if RT matters

Is frame generation "real" performance?

Neither card supports DLSS Frame Generation, that needs Tensor Cores and an Optical Flow Accelerator, hardware that only arrived with RTX 40-series cards. The GTX 1650 has no Tensor Cores, and the GTX 1050 Ti predates Tensor Cores entirely, both are pre-RTX designs from the ground up.

AMD's FSR 3 Frame Generation runs through the game engine rather than fixed hardware, so it technically works on both, but it needs a reasonably smooth base frame rate to look right, something neither card reliably hits in demanding games. Treat frame generation as unavailable for this pairing.

Nobody else does this

Will your CPU bottleneck these cards?

A faster GPU only helps if your CPU keeps up. Pick your CPU and resolution to see expected FPS and bottleneck for each card.

Live

CPU + GPU pairing check

The willitbottleneck engine, built right into the comparison.

GTX 1650
No bottleneck
21expected avg fps
GTX 1050 Ti
No bottleneck
15expected avg fps

Estimated from a 43-CPU model across 1440p. A weak CPU mostly bites at 1080p; at higher resolutions the GPU becomes the limiter and the bottleneck shrinks.

Daily-use feel

Thermals & noise

The efficiency gap shows up here: the newer card runs cooler and quieter, day in and day out.

Edge temp (load)
63 vs 69 °C
1650 cooler
Hotspot / junction
74 vs 80 °C
1650 cooler
Memory temp
78 vs 83 °C
1650 cooler
Noise (load)
32 vs 35 dBA
1650 quieter
Idle fan-stop
No vs No
Neither has fan-stop, both spin at idle
Power & efficiency

Real draw, efficiency & PSU

TDP is the rated figure; what matters is real gaming draw and how many frames you get per watt.

Real gaming draw (card)
68 vs 70 W
Nearly identical
Frames per watt
0.45 vs 0.31
1650 far ahead
Transient spike (<20ms)
~90 vs ~92 W
Nearly identical
Recommended PSU
300 vs 300 W
Same on both

Both use a single 8-pin connector. If your PSU already ran the GTX 1650, it will run the GTX 1050 Ti easily. Leave about 30% headroom for spikes.

Compatibility

Will it fit, and what to pair it with?

Size to scale

Card length matters for small cases

← card length (typical models) →GTX 1650170mm · 2-slotGTX 1050 Ti145mm · 2-slot

What monitor to pair

GTX 1650: best at 1080p on medium to high settings, 60 to 90 Hz depending on the game. GTX 1050 Ti: 1080p on medium settings, generally capped closer to 60 Hz in anything demanding. Neither is a 1440p card outside of light or older titles.

Running an older PCIe 3.0 board?

Both cards run a full PCIe 3.0 x16 link, so motherboard generation is not a bottleneck for either one. Neither needs PCIe 4.0, and both run at full speed even in an older 3.0-only slot.

Value over time

Price history & dollars-per-frame

Raw price is only half the story. Cost per frame is the number that decides it, and it keeps moving as prices fall.

New price over time

Street price of new cards (USD)

$50$65$80$95$110Jun23Dec23Jun24Dec24Jun25Dec25Jun26
GTX 1650GTX 1050 Ti
$/frame · streetlower is better
$2.77
$2.95
$/frame · usedlower is better
$1.95
$1.82
Street price, 2026
~$85 vs ~$65
1050 Ti cheaper (rare new stock)
Used price, 2026
~$60 vs ~$40
1050 Ti cheaper used
$/frame (used, 1080p)
$1.95 vs $1.82
1050 Ti wins used value
Buy timing
Save for an RTX 3050
Both are compromises in 2026
Future-proofing

The 4 GB vs 4 GB question

GTX 1650 · 4 GB

  • GDDR6 gives the same 4 GB more real bandwidth than GDDR5, so the pool is used more efficiently under load.
  • Enough for esports titles and most games at 1080p medium settings without hitting a hard wall.
  • Faster core means less pressure on the memory system per frame than the slower 1050 Ti.
  • Still only 4 GB, modern AAA titles at high textures push past this on either card.

GTX 1050 Ti · 4 GB

  • Same 4 GB capacity as the 1650, so it handles the same games at the same settings before running out of room.
  • GDDR5 at 112 GB/s is nearly 40% less bandwidth than the 1650's GDDR6, a real bottleneck at higher internal resolutions.
  • The slower core means it hits VRAM and bandwidth limits sooner, at lower settings, than the 1650 does.
  • A decade-old memory standard, no benefit from any modern compression improvements built into newer memory controllers.
Signature angle for this pair

Emulation & memory bandwidth

The narrower bus is a real downgrade for emulation

Both cards cap out at 4 GB, so neither is built for pushing internal resolution scaling far in demanding emulators. The GTX 1650's 192 GB/s of bandwidth against the 1050 Ti's 112 GB/s matters more here than in native games, bandwidth-bound cores like RPCS3 or Switch emulation at 2x native and up will stutter on the 1050 Ti well before the 1650 struggles. For light emulation, PS2, GameCube, Wii, either card is fine.

Beyond gaming

Creator, AI & streaming

The newer card is quicker per task, but the older card's extra VRAM unlocks larger jobs it can't fit at all.

Blender Classroomlower is better
460s
643s
Stable Diffusion 1.5higher is better
1.1 it/s
0.79 it/s
DaVinci Resolve scorehigher is better
27
19
GTX 1650GTX 1050 Ti

Streaming: the AV1 encoder is the differentiator

Neither card has an AV1 encoder, both top out at H.264 and HEVC through NVENC. The GTX 1650's 7th-generation Turing encoder is a real step up in quality per bitrate over the 1050 Ti's older 6th-generation Pascal encoder, so it streams and records a bit cleaner at the same settings even though it's already the faster card for gaming.

Headroom

Overclocking & undervolting

Typical OC gain
~8% vs ~6%
1650 has a bit more room
Core / mem OC
+100/400 vs +80/300
MHz, typical
Undervolt upside
Some vs Some
Both benefit modestly
Best move
Leave stock
Both efficiency-limited at 75 W

Neither card has much headroom left at 75 W. The Pascal-based GTX 1050 Ti has a slight edge in classic Pascal overclocking behavior, but on a card this small the gain is only a few percent either way. Undervolting does more for noise and heat than overclocking does for frame rate on both.

Bottom line per card

Pros & cons

GTX 1650

  • About 40% faster on average across modern titles
  • GDDR6 memory gives real bandwidth headroom over the 1050 Ti's GDDR5
  • Newer Turing NVENC encoder streams a bit cleaner
  • Costs more, new or used
  • Still no ray tracing, DLSS or AV1, same ceiling as the 1050 Ti

GTX 1050 Ti

  • Cheapest card in this comparison, new or used
  • Same 4 GB capacity as the 1650 at a lower price point
  • No power connector, drops into almost any prebuilt or small case
  • About 40% slower on average across modern titles
  • Slower GDDR5 memory bandwidth limits it sooner at higher resolutions
Don't get caught out

Buying pitfalls

Which GTX 1650 are you buying?

There are two GTX 1650s: the original 2019 GDDR5 card and a late-2019 GDDR6 refresh with roughly 50% more memory bandwidth and noticeably better 1% lows. This page uses the GDDR6 version. Check the exact model name before buying, the GDDR5 version closes much of the gap to the 1050 Ti.

GTX 1050 vs GTX 1050 Ti, don't mix them up

The plain GTX 1050 is a separate, weaker card with 640 CUDA cores and only 2 GB of VRAM, not a naming variant of the Ti. This page covers the 4 GB GTX 1050 Ti only. Confirm the listing says 'Ti' and '4GB' before buying, the non-Ti loses to both cards on this page.

GTX 1650 vs GTX 1050 Ti: your questions answered

Yes, for gaming it's about 40% faster on average thanks to a newer architecture, more CUDA cores, and faster GDDR6 memory. Both share the same 4 GB capacity, neither has ray tracing or DLSS.

Buy the 1650 if the price difference is small, it's meaningfully faster for a similar cost. Buy the 1050 Ti only if it's noticeably cheaper used and you're building on the tightest possible budget.

For esports and older or lighter games at 1080p, yes, both remain usable. For current AAA titles, both struggle badly, this comparison's own numbers show sub-25fps averages in demanding games like Alan Wake 2.

Neither is a real choice for AI work, both lack Tensor Cores entirely and cap out at 4 GB of VRAM. If forced to pick, the GTX 1650's faster CUDA throughput finishes the same task sooner than the 1050 Ti.

The GTX 1650, its Turing NVENC encoder produces cleaner video at the same bitrate than the 1050 Ti's older Pascal encoder. Neither has an AV1 encoder or enough VRAM for serious editing work.

No. Both are pre-RTX designs with zero dedicated RT hardware. Ray tracing only runs through slow software fallback, effectively unplayable on either card.

Neither supports DLSS, that needs Tensor Cores and neither card has any. Both can use AMD's open FSR 2 upscaler, which works on any GPU regardless of brand.

Rarely. These are entry-level GPUs, so almost any CPU from the last decade keeps them fed at 1080p. Use the pairing checker on this page to confirm your specific CPU.

Both draw around 70 W and need no power connector at all, drawing everything from the PCIe slot. Any PC built in the last decade already has enough PSU headroom for either.

NVIDIA lists a 300 W system requirement for both cards. Any decent 400 to 450 W unit comfortably covers either with room to spare.

Both cards run a full PCIe 3.0 x16 link, unaffected by motherboard generation. Physical size is small on both, around 170mm for the 1650 and 145mm for a typical 1050 Ti, check your case's minimum clearance either way.

Yes, both had mobile variants, GTX 1650 Mobile and GTX 1050 Ti Mobile, running at lower clocks and power limits than the desktop cards covered here. Never compare laptop and desktop numbers directly.

No, not for modern games. Both are 1080p cards at best, and even that requires dialing back settings in demanding titles. Treat 4K as unrealistic for this pairing.

Both are essentially used-market-only cards in 2026. Buy from a seller with a return window, avoid untested ex-mining cards, and expect to pay in the $40 to $85 range depending on which card and condition.

NVIDIA continues Game Ready driver support for both Turing and Pascal architectures, so neither is at immediate risk of losing updates, though don't expect either to be a priority for new game optimizations going forward.

Confirm you're getting the GDDR6 GTX 1650 (not the slower original GDDR5 version) and the 4GB GTX 1050 Ti (not the weaker plain GTX 1050 with 2 GB). Both names cover more than one real variant with a meaningful performance gap.

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