Bottleneck Calculator Logo
Advertisement
Home GPU Comparisons RTX 2060 vs GTX 1660 Super

RTX 2060 vs GTX 1660 Super

The complete head-to-head: full specs, real per-game FPS with 1% lows, ray tracing, a live CPU-bottleneck check, thermals, power and value, with a straight verdict.

Updated September 202610 games1080p / 1440p / 4Kavg + 1% lows
Card A · 2019

GeForce RTX 2060

NVIDIA · Turing · 6 GB
GeForce RTX 2060 graphics card
MSRP
$349
Street '26
~$140
TDP
160 W
VRAM
6 GB
VS
Card B · 2019

GeForce GTX 1660 Super

NVIDIA · Turing · 6 GB
GeForce GTX 1660 Super graphics card
MSRP
$229
Street '26
~$110
TDP
125 W
VRAM
6 GB
+17%
RTX 2060 faster
avg, 1080p

The short answer

Both cards are seven years old now, and both share the same 6 GB GDDR6 memory on the same 192-bit bus at the same bandwidth, so the difference between them comes down to the die underneath. The RTX 2060 uses the larger TU106 chip with real RT and Tensor cores, giving it about a 17% raster lead plus actual ray tracing and DLSS upscaling. The GTX 1660 Super uses the cut-down TU116 with no RT or Tensor hardware, but it is cheaper, a little more efficient, and does not lose anything a 1660-class buyer was using anyway. Buy the RTX 2060 if ray tracing or DLSS matter to you at all, even in a limited, older-generation form. Buy the 1660 Super if you just want the cheapest 1080p card that will run current esports titles well.

Faster in games
RTX 2060 · +17%
Only one with RT / DLSS
RTX 2060
Cheaper, more efficient
GTX 1660 Super
Same VRAM & bandwidth
Both · 6GB, 336 GB/s

These two came out the same year from the same Turing generation, and they get compared constantly because they sit right next to each other in the used and budget market. The RTX 2060 is the RT-and-DLSS-capable card built on the bigger TU106 die. The GTX 1660 Super strips that hardware out on the smaller TU116 die to hit a lower price, while matching the 2060's memory capacity and bandwidth almost exactly.

What follows breaks down that TU106-versus-TU116 split in detail: the spec tables, ten-game frame rate results, a look at what DLSS 2 actually buys the 2060 over a card with zero Tensor cores, thermals and power draw at 160 W against 125 W, six years of street pricing, and a final call for anyone weighing a $140 card against a $110 one in 2026.

Who wins what

At a glance

Seven dimensions, two cards. Bigger area is not automatically better, each card owns different corners.

Strengths radar

Each axis scored 0-100 relative to the pair

RasterRay tracingEfficiencyCooling & noiseValue (used)VRAM / busFeatures
RTX 2060GTX 1660 Super

Performance vs price

Up and to the left is better value

$90$115$140$165$1902030405060Street price (USD) →Avg FPS 1080p →RTX 2060GTX 1660 Super

Grey dots are neighbouring cards for context.

Skip the reading

Which should you buy?

Pick your use case, the winner changes with what you actually do.

1080p esports / general gaming
RTX 2060

About 17% faster across the board, and the extra RT/Tensor hardware carries over into ray tracing and DLSS even in lighter, older-style implementations.

Tightest possible budget
GTX 1660 Super

The GTX 1660 Super is meaningfully cheaper new and used, and for esports titles at 1080p the gap to the RTX 2060 barely matters.

Any ray tracing or DLSS use
RTX 2060

The 1660 Super has no RT or Tensor cores at all, it cannot do either. If either feature matters, even a little, the 2060 is the only option here.

Light local AI / Stable Diffusion
RTX 2060

The RTX 2060's Tensor cores give it a real speed advantage in Tensor-accelerated workloads that the 1660 Super has to run on plain CUDA cores instead.

Small / low-power PC
GTX 1660 Super

At 125 W against 160 W, the 1660 Super runs happily on a smaller supply and stays a bit cooler and quieter under load.

Streaming / recording
RTX 2060

Same aging encoder generation on both with no AV1, but the 2060's extra headroom makes simultaneous gaming and encoding noticeably more comfortable.

For existing owners

Already own a GTX 1660 Super? Only move to the RTX 2060 for RT or DLSS.

Short answer: probably not

A 17% raster gain alone is not worth the money if you already own a 1660 Super, that is a minor bump for the price of a used card. The RTX 2060 only earns the upgrade if you specifically want ray tracing or DLSS upscaling, even in their earliest, most limited form, or you do light Tensor-accelerated AI work.

If you want a real generational jump for either card, look at a used RTX 3060 instead, roughly 70 to 100% faster than both of these, with 12 GB of VRAM and full DLSS 2 and current driver support, often for not much more than a used RTX 2060 costs today.

The numbers

Full specification comparison

Every spec side by side. The highlighted figure wins each row.

SpecificationRTX 2060GTX 1660 Super
Architecture
GPU / architectureTU106 · TuringTU116 · Turing
Process nodeTSMC 12 nmTSMC 12 nm
Release dateJan 15, 2019Oct 29, 2019
Launch MSRP$349$229
Compute
CUDA cores1,9201,408
RT cores30 · 1st genNone
Tensor cores240 · 2nd genNone
Base / boost clock1365 / 1680 MHz1530 / 1785 MHz
L2 cache3 MB1.5 MB
Memory
VRAM6 GB GDDR66 GB GDDR6
Memory bus192-bit192-bit
Bandwidth336 GB/s336 GB/s
Power & form factor
TDP160 W125 W
Power connector1× 8-pin1× 8-pin
Suggested PSU500 W450 W
PCIe interface3.0 ×163.0 ×16
Features
UpscalingDLSS 2 / Super ResNone, no Tensor cores
AV1 encode (NVENC)NoNo
Display outputs3×DP1.4 · HDMI 2.0b · DVI-D3×DP1.4 · HDMI 2.0b · DVI-D
Real-world gaming

Average FPS by game

Switch resolution, metric, ray tracing and upscaling, the bars update live. Hover a bar for the avg / 1% / 0.1% breakdown.

Res
Metric
RT
Upscale
RTX 2060GTX 1660 Super
Cyberpunk 2077
206028
GTX 1660 Super24
Alan Wake 2
206019
GTX 1660 Super15
Hogwarts Legacy
206032
GTX 1660 Super27
Starfield
206024
GTX 1660 Super20
Baldur's Gate 3
206048
GTX 1660 Super41
Forza Horizon 5
206058
GTX 1660 Super50
Red Dead 2
206042
GTX 1660 Super36
Fortnite
206062
GTX 1660 Super54
Call of Duty
206068
GTX 1660 Super59
Elden Ring
206038
GTX 1660 Super32

Average FPS · 1080p · Rasterization. Representative data, hover a bar for avg / 1% / 0.1%. Note the GTX 1660 Super's 1% lows fall off at 1440p and up from its 8 GB VRAM.

The metric tool pages skip

Smoothness & frametimes

Average FPS hides stutter. This is one run plotted as frametime, a flat line is smooth, spikes are hitches. Watch what the GTX 1660 Super's 8 GB VRAM does in a texture-heavy game.

Frametime: Alan Wake 2, 1080p High

Lower and flatter is better · 16.7 ms = 60 fps

10ms16.7ms25ms33ms45ms60 fpsframe sequence →
RTX 2060GTX 1660 Super

Counterintuitive but real: the slower RTX 2060 delivers a smoother line here because 12 GB holds the texture pool the 8 GB GTX 1660 Super keeps evicting, those spikes are VRAM stutter, not raw speed.

Synthetic benchmarks

Lab scores

Clean apples-to-apples tests, useful, but weaker at predicting real games than the FPS above.

3DMark Time Spy
5,200
4,400
Fire Strike
13,200
11,400
Port Royal (RT)
2,600
0
PassMark G3D
10,800
9,200
RTX 2060GTX 1660 Super
The part everyone hand-waves

Ray tracing & upscaling

Ray tracing tanks both cards at native resolution. What makes it playable is upscaling, and here the GTX 1660 Super has a real edge.

RT native 1080p (Cyberpunk)
14 vs Unsupported fps
1660 Super has no RT cores
RT + DLSS Quality
22 vs Unsupported fps
DLSS needs Tensor cores, 1660S has none
RT + DLSS + Frame Gen
Unsupported vs Unsupported
Neither has DLSS 3 hardware
Upscaling tech
DLSS 2 vs None
1660 Super has no Tensor cores for DLSS

Is frame generation "real" performance?

Neither card supports DLSS 3 Frame Generation. Both predate the Ada Lovelace architecture that introduced it, and the GTX 1660 Super lacks Tensor cores entirely, so it has no upscaling of any kind, let alone frame generation.

The RTX 2060 does support DLSS 2 upscaling in the newer games that added it after launch, which can meaningfully help frame rates at 1080p and 1440p in supported titles. The 1660 Super has no equivalent option and relies entirely on lowering native settings instead.

Nobody else does this

Will your CPU bottleneck these cards?

A faster GPU only helps if your CPU keeps up. Pick your CPU and resolution to see expected FPS and bottleneck for each card.

Live

CPU + GPU pairing check

The willitbottleneck engine, built right into the comparison.

RTX 2060
No bottleneck
28expected avg fps
GTX 1660 Super
No bottleneck
24expected avg fps

Estimated from a 43-CPU model across 1440p. A weak CPU mostly bites at 1080p; at higher resolutions the GPU becomes the limiter and the bottleneck shrinks.

Daily-use feel

Thermals & noise

The efficiency gap shows up here: the newer card runs cooler and quieter, day in and day out.

Edge temp (load)
70 vs 66 °C
1660 Super a bit cooler
Hotspot / junction
80 vs 75 °C
1660 Super cooler
Memory temp
78 vs 74 °C
1660 Super cooler
Noise (load)
36 vs 33 dBA
1660 Super quieter
Idle fan-stop
Yes vs Yes
Silent at desktop
Power & efficiency

Real draw, efficiency & PSU

TDP is the rated figure; what matters is real gaming draw and how many frames you get per watt.

Real gaming draw (card)
158 vs 122 W
1660 Super draws less
Frames per watt
0.27 vs 0.29
1660 Super slightly ahead
Transient spike (<20ms)
~190 vs ~150 W
2060 spikes more
Recommended PSU
500 vs 450 W
1660 Super fits a smaller supply

Both use a single 8-pin connector. If your PSU already ran the RTX 2060, it will run the GTX 1660 Super easily. Leave about 30% headroom for spikes.

Compatibility

Will it fit, and what to pair it with?

Size to scale

Card length matters for small cases

← card length (typical models) →RTX 2060229mm · 2-slotGTX 1660 Super210mm · 2-slot

What monitor to pair

Both are 1080p cards first and foremost, comfortable at 60 to 100 Hz depending on the game. The RTX 2060 stretches a little further into light 1440p work, especially with DLSS in supported titles. Neither is a realistic 4K option in 2026.

Running an older PCIe 3.0 board?

Both use PCIe 3.0 ×16, an older interface generation than current GPUs, but at this performance tier the difference to PCIe 4.0 or 5.0 is negligible, well under the roughly 1-2% most reviewers measure for cards this fast.

Value over time

Price history & dollars-per-frame

Raw price is only half the story. Cost per frame is the number that decides it, and it keeps moving as prices fall.

New price over time

Street price of new cards (USD)

$100$123$146$169Jun23Dec23Jun24Dec24Jun25Dec25Jun26
RTX 2060GTX 1660 Super
$/frame · streetlower is better
$3.34
$3.07
$/frame · usedlower is better
$2.27
$2.09
Street price, 2026
~$140 vs ~$110
1660 Super cheaper
Used price, 2026
~$95 vs ~$75
1660 Super cheaper used
$/frame (games avg)
$3.34 vs $3.07
1660 Super slightly better value
Buy timing
Either as a budget or backup card
Both are legacy-tier by 2026
Future-proofing

The 6 GB vs 6 GB question

RTX 2060 · 6 GB

  • The only card here with working RT cores and Tensor cores, useful even in their first-generation, more limited form.
  • DLSS 2 support in newer games gives it a real frame rate lever the 1660 Super does not have.
  • Tensor cores give it a meaningful edge in Tensor-accelerated AI work like Stable Diffusion, even at this age.
  • 6 GB is a hard ceiling in 2026, current AAA titles at high texture settings will push against it on either card.

GTX 1660 Super · 6 GB

  • Same 6 GB capacity and identical bandwidth to the RTX 2060, so it is not memory-starved relative to its sibling.
  • Lower price and lower power draw make it the more sensible pick for a strict budget or backup build.
  • No RT cores and no Tensor cores at all, ray tracing and DLSS are simply not available on this card.
  • The 6 GB ceiling is identical to the RTX 2060's, so it inherits the same VRAM limitation without any of the extra hardware.
Signature angle for this pair

Emulation & memory bandwidth

The narrower bus is a real downgrade for emulation

Both cards share the exact same 336 GB/s of bandwidth on the same 192-bit bus, so bandwidth is not what separates them in emulation. The RTX 2060's extra CUDA cores and higher clocks give it a modest, consistent edge in demanding emulation workloads like RPCS3 and high-resolution Switch cores, but neither card is a strong choice for heavy emulation at very high internal resolutions.

Beyond gaming

Creator, AI & streaming

The newer card is quicker per task, but the older card's extra VRAM unlocks larger jobs it can't fit at all.

Blender Classroomlower is better
210s
245s
Stable Diffusion 1.5higher is better
3.1 it/s
1.8 it/s
DaVinci Resolve scorehigher is better
52
44
RTX 2060GTX 1660 Super

Streaming: the AV1 encoder is the differentiator

Both use the same aging Turing-generation NVENC encoder with no AV1 support, so encode quality per bit is essentially identical. In practice the RTX 2060's extra performance headroom makes simultaneous gaming and streaming a bit more comfortable, since less of the GPU's budget is spent just holding a playable frame rate.

Headroom

Overclocking & undervolting

Typical OC gain
~7% vs ~9%
1660 Super has a bit more headroom
Core / mem OC
+100/900 vs +130/950 MHz
MHz, typical, both modest
Undervolt upside
Some vs Some
Both gain a little
Best move
Mild OC on either
Small, safe gains available

Both cards have modest overclocking headroom typical of late Turing, a small clock bump on either is safe and free, but do not expect it to change the overall picture. Undervolting helps noise and heat more than a manual overclock helps frame rates on cards this old.

Bottom line per card

Pros & cons

RTX 2060

  • About 17% faster across the board
  • Real RT cores and Tensor cores, with DLSS 2 support in newer games
  • More capable for light Tensor-accelerated AI work
  • Costs more new and used than the 1660 Super
  • Draws more power and runs a bit hotter and louder

GTX 1660 Super

  • Cheaper new and used, the better strict-budget pick
  • Slightly more efficient and a bit cooler and quieter
  • Same 6 GB VRAM and identical bandwidth to the RTX 2060
  • No RT cores or Tensor cores, no ray tracing or DLSS at all
  • About 17% slower across the board
Don't get caught out

Buying pitfalls

Both are seven years old, temper expectations

6 GB of VRAM was comfortable in 2019 and is a real limitation in 2026. Expect to lower texture settings in current AAA titles on either card, and treat both as budget, esports, or backup-PC options rather than a primary gaming rig for demanding new releases.

Laptop versions are different, weaker chips

Mobile RTX 2060 and GTX 1660 Ti/Super GPUs exist and are meaningfully cut down from their desktop counterparts. Never compare a laptop benchmark against the desktop numbers on this page, they are different chips entirely.

RTX 2060 vs GTX 1660 Super: your questions answered

In raw frame rates, yes, it runs about 17% ahead across the ten-game test set on this page, and it's the only one of the pair with working RT cores and DLSS 2 support. The 1660 Super answers back with a lower price and a bit less power draw, nothing more.

Pick the RTX 2060 if ray tracing or DLSS upscaling matters to you at all, even the early, limited version Turing shipped with. Pick the 1660 Super if you want the cheapest usable 1080p card and don't care about either feature.

For 1080p esports and older or lighter AAA games, yes, both still get the job done. Push into current AAA titles at high texture settings and the 6 GB VRAM ceiling they share becomes the real limit on both.

Only if you specifically want ray tracing, DLSS, or the Tensor-accelerated AI work the 1660 Super can't do. A 17% raster gain by itself is too small to justify the cost of a used card. For an actual generational jump from either one, a used RTX 3060 is the better target.

The RTX 2060, thanks to its 240 second-gen Tensor cores. The GTX 1660 Super has none, so it falls back on plain CUDA cores and runs noticeably slower on Tensor-accelerated workloads.

Not in encode quality, both run the same aging Turing NVENC encoder with no AV1 support. Where the RTX 2060 pulls ahead is having more performance headroom left over, so gaming and encoding at the same time feels less strained.

No, on either count. It ships with zero RT cores and zero Tensor cores, so both ray tracing and DLSS upscaling are simply off the table, not just slower.

No. Frame Generation needs Ada Lovelace hardware, which arrived two generations after this Turing card. The RTX 2060's DLSS support tops out at plain DLSS 2 upscaling.

At 1080p, only a genuinely weak or very old CPU would choke either card, both sit modest enough in performance that most CPUs from the last several years keep pace. Run the pairing checker above with your own CPU to see your specific combination.

The GTX 1660 Super draws 125 W in real gaming loads against the RTX 2060's 160 W, which shows up as a few degrees cooler and a touch quieter under sustained load.

A solid 450 W unit is enough for the GTX 1660 Super; budget 500 W if you're running the RTX 2060. Both cards use a single 8-pin connector, so neither one demands anything exotic from your existing supply.

Both are compact dual-slot cards, 229 mm for the RTX 2060 and 210 mm for the GTX 1660 Super, so nearly any mid-tower case handles either. Both run on PCIe 3.0, and that's not a limiting factor at this performance level even on a newer PCIe 4.0 or 5.0 board.

No. Mobile RTX 2060 and GTX 1660 Ti/Super GPUs are separate, more cut-down parts than their desktop namesakes. Don't line up a laptop benchmark against the desktop numbers used throughout this comparison.

No, not in any practical sense. Both are built for 1080p with some room to stretch into light 1440p, the RTX 2060 more so once DLSS is available in a given game. Treat 4K as off the table for this pair.

Both are old enough now that used is the sensible route for nearly everyone. A used GTX 1660 Super around $75 is the strongest pure value play here; a used RTX 2060 around $95 only earns its extra cost if ray tracing or DLSS actually matter to you.

Both are still on NVIDIA's current driver branch, but as 2019 Turing cards they're well into the tail end of their support window. Expect security and compatibility patches to keep coming, not new performance-focused driver work.

Advertisement