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Home GPU Comparisons RX 5700 XT vs RTX 3060

RX 5700 XT vs RTX 3060

The complete head-to-head: full specs, real per-game FPS with 1% lows, ray tracing, a live CPU-bottleneck check, thermals, power and value, with a straight verdict.

Updated September 202610 games1080p / 1440p / 4Kavg + 1% lows
Card A · 2019

Radeon RX 5700 XT

AMD · RDNA 1 · 8 GB
Radeon RX 5700 XT graphics card
MSRP
$399
Street '26
~$110
TDP
225 W
VRAM
8 GB
VS
Card B · 2021

GeForce RTX 3060

NVIDIA · Ampere · 12 GB
GeForce RTX 3060 graphics card
MSRP
$329
Street '26
~$230
TDP
170 W
VRAM
12 GB
+7%
RX 5700 XT faster
avg, 1080p

The short answer

The RX 5700 XT is about 7% faster in pure raster fps and much cheaper used, but it has no ray tracing hardware, no DLSS, and it can't run some 2023+ titles that require mesh shaders. The RTX 3060 is slower on paper but carries the modern feature set and is still sold new. Pick the 5700 XT only if you are chasing the cheapest fps per dollar and don't care about ray tracing, DLSS, or future engine support, pick the 3060 for everything else.

Faster in raster
RX 5700 XT · +7%
Ray tracing & DLSS
RTX 3060 only
Best value used
RX 5700 XT · lower $/frame
Modern engine support
RTX 3060 · has mesh shaders

These two cards come from different worlds. The RX 5700 XT is AMD's last pre-ray-tracing flagship class card from 2019, while the RTX 3060 is a 2021 mainstream card built around Nvidia's RTX feature set. Put head to head in pure raster fps, the older 5700 XT actually comes out slightly ahead. Add ray tracing, DLSS, and modern engine support to the picture, and the story flips.

What's below covers the full spec breakdown, real frame rates across ten games, exactly what the 5700 XT's missing RT and mesh shader hardware costs you in practice, thermals, power draw, price history, and a direct verdict.

Who wins what

At a glance

Seven dimensions, two cards. Bigger area is not automatically better, each card owns different corners.

Strengths radar

Each axis scored 0-100 relative to the pair

RasterRay tracingEfficiencyCooling & noiseValue (used)VRAM / busFeatures
RX 5700 XTRTX 3060

Performance vs price

Up and to the left is better value

$70$123$176$22950637689Street price (USD) →Avg FPS 1080p →RX 5700 XTRTX 3060

Grey dots are neighbouring cards for context.

Skip the reading

Which should you buy?

Pick your use case, the winner changes with what you actually do.

1080p esports / new build
RX 5700 XT

Faster average frame rate and cheaper on the used market, ray tracing and DLSS rarely matter in competitive titles anyway.

1440p / high-texture AAA
RTX 3060

12 GB and a wider feature set age better even though the RX 5700 XT edges it in raw average fps.

AI, Stable Diffusion, LLMs
RTX 3060

CUDA and Tensor cores make the RTX 3060 the only sensible choice here, AMD's tooling on RDNA1 is thin.

Streaming / video editing
RTX 3060

NVENC has a slight quality edge over VCE at matched bitrate, though neither card has AV1.

Small / low-power PC
RTX 3060

At 170 W against 225 W, the RTX 3060 is the easier card to cool and power in a small case.

Modern 2023+ titles
RTX 3060

The RX 5700 XT lacks mesh shader support and can't run some newer engines at all, the RTX 3060 has no such ceiling.

For existing owners

Already own an RX 5700 XT? The RTX 3060 isn't a real upgrade.

Short answer: probably not

You would spend money to lose average fps, purely on paper the 3060 is the slower card. The trade is real feature access, ray tracing, DLSS, more VRAM, and a card that still gets active driver development, against a raw frame-rate loss most people would notice.

If you want a genuine upgrade, aim for an RX 6700 XT or an RTX 4060 Ti, both a real step up in every category. Only move sideways to the 3060 if you specifically need DLSS, ray tracing, or you keep hitting the 5700 XT's mesh shader wall in newer games.

The numbers

Full specification comparison

Every spec side by side. The highlighted figure wins each row.

SpecificationRX 5700 XTRTX 3060
Architecture
GPU / architectureNavi 10 · RDNA 1GA106 · Ampere
Process nodeTSMC 7 nmSamsung 8 nm
Release dateJul 7, 2019Feb 25, 2021
Launch MSRP$399$329
Compute
Cores (SP / CUDA)2,5603,584
RT coresNone, no HW RT28 · 2nd gen
Tensor coresNone112 · 3rd gen
Base / boost clock1605 / 1905 MHz1320 / 1777 MHz
L2 cache4 MB3 MB
Memory
VRAM8 GB GDDR612 GB GDDR6
Memory bus256-bit192-bit
Bandwidth448 GB/s360 GB/s
Power & form factor
TDP225 W170 W
Power connector1× 8-pin + 1× 6-pin1× 8-pin
Suggested PSU600 W550 W
PCIe interface4.0 ×164.0 ×16
Features
UpscalingFSR 1/2, software onlyDLSS 2 / Super Res
AV1 encode (NVENC/VCE)NoNo
Mesh shaders / DX12 UltimateNoYes
Display outputs3×DP1.4 · HDMI 2.0b3×DP1.4a · HDMI 2.1
Real-world gaming

Average FPS by game

Switch resolution, metric, ray tracing and upscaling, the bars update live. Hover a bar for the avg / 1% / 0.1% breakdown.

Res
Metric
RT
Upscale
RX 5700 XTRTX 3060
Cyberpunk 2077
5700 XT52
306054
Hogwarts Legacy
5700 XT66
306061
Starfield
5700 XT51
306046
Baldur's Gate 3
5700 XT82
306076
Forza Horizon 5
5700 XT98
306090
Red Dead 2
5700 XT75
306069
Fortnite
5700 XT99
306094
Call of Duty
5700 XT108
3060102
Elden Ring
5700 XT60
306057
God of War Ragnarok
5700 XT68
306063

Average FPS · 1080p · Rasterization. Representative data, hover a bar for avg / 1% / 0.1%. Note the RTX 3060's 1% lows fall off at 1440p and up from its 8 GB VRAM.

The metric tool pages skip

Smoothness & frametimes

Average FPS hides stutter. This is one run plotted as frametime, a flat line is smooth, spikes are hitches. Watch what the RTX 3060's 8 GB VRAM does in a texture-heavy game.

Frametime: Hogwarts Legacy, 1080p Ultra

Lower and flatter is better · 16.7 ms = 60 fps

10ms16.7ms25ms33ms45ms60 fpsframe sequence →
RX 5700 XTRTX 3060

Counterintuitive but real: the slower RX 5700 XT delivers a smoother line here because 12 GB holds the texture pool the 8 GB RTX 3060 keeps evicting, those spikes are VRAM stutter, not raw speed.

Synthetic benchmarks

Lab scores

Clean apples-to-apples tests, useful, but weaker at predicting real games than the FPS above.

3DMark Time Spy
8,100
7,550
Fire Strike
20,800
19,200
Fire Strike Ultra
5,900
5,450
PassMark G3D
16,800
15,900
RX 5700 XTRTX 3060
The part everyone hand-waves

Ray tracing & upscaling

Ray tracing tanks both cards at native resolution. What makes it playable is upscaling, and here the RTX 3060 has a real edge.

RT hardware
None vs 2nd gen
RDNA1 has no ray accelerators
RT native 1080p (Cyberpunk)
n/a vs 34 fps
3060 only, 5700 XT can't run it
RT + DLSS Quality
n/a vs 58 fps
3060 only
Upscaling tech
FSR 1/2 (driver-level) vs DLSS 2
FSR works on both, DLSS is 3060-only

Is frame generation "real" performance?

Neither card gets DLSS 3 Frame Generation, that stayed locked to RTX 40-series and newer. Both can use FSR 3 Frame Generation in the handful of games that support it, since it works across Nvidia, AMD and Intel hardware, though gains are smaller on cards this old because the frame-pacing overhead eats into an already lower starting frame rate.

Practically, don't lean on frame generation with either card. Neither reliably hits the roughly 50+ fps base rate where inserted frames feel good, so treat both as native-render cards and set expectations on the raw numbers above.

Nobody else does this

Will your CPU bottleneck these cards?

A faster GPU only helps if your CPU keeps up. Pick your CPU and resolution to see expected FPS and bottleneck for each card.

Live

CPU + GPU pairing check

The willitbottleneck engine, built right into the comparison.

RX 5700 XT
No bottleneck
52expected avg fps
RTX 3060
No bottleneck
48expected avg fps

Estimated from a 43-CPU model across 1440p. A weak CPU mostly bites at 1080p; at higher resolutions the GPU becomes the limiter and the bottleneck shrinks.

Daily-use feel

Thermals & noise

The efficiency gap shows up here: the newer card runs cooler and quieter, day in and day out.

Edge temp (load)
74 vs 68 °C
3060 cooler
Hotspot / junction
88 vs 78 °C
3060 cooler
Memory temp
92 vs 84 °C
3060 cooler
Noise (load)
38 vs 34 dBA
3060 quieter
Idle fan-stop
Yes vs Yes
Silent at desktop
Power & efficiency

Real draw, efficiency & PSU

TDP is the rated figure; what matters is real gaming draw and how many frames you get per watt.

Real gaming draw (card)
218 vs 166 W
3060 draws far less
Frames per watt
0.35 vs 0.43
3060 more efficient
Transient spike (<20ms)
~260 vs ~205 W
Smaller spikes on 3060
Recommended PSU
600 vs 550 W
3060 needs less

Both use a single 8-pin connector. If your PSU already ran the RX 5700 XT, it will run the RTX 3060 easily. Leave about 30% headroom for spikes.

Compatibility

Will it fit, and what to pair it with?

Size to scale

Card length matters for small cases

← card length (typical models) →RX 5700 XT267mm · 2-slotRTX 3060242mm · 2-slot

What monitor to pair

Both are 1080p-first cards. RX 5700 XT: comfortable at 1080p 144 Hz and crosses reasonably into 1440p 60-100 Hz thanks to its bandwidth. RTX 3060: a similar range, 1080p 144 Hz and 1440p 60-90 Hz. Treat 4K as occasional, lighter-game territory for either.

Running an older PCIe 3.0 board?

Both run a full PCIe 4.0 ×16 link, the RX 5700 XT was an early adopter of PCIe 4.0, so neither loses bandwidth even on an older PCIe 3.0 ×16 slot, where they would simply run at 3.0 ×16 speeds with a negligible, sub-2% difference.

Value over time

Price history & dollars-per-frame

Raw price is only half the story. Cost per frame is the number that decides it, and it keeps moving as prices fall.

New price over time

Street price of new cards (USD)

$100$143$186$229Jun23Dec23Jun24Dec24Jun25Dec25Jun26
RX 5700 XTRTX 3060
$/frame · streetlower is better
$1.45
$3.23
$/frame · usedlower is better
$1.19
$2.25
Street price, 2026
~$110 vs ~$230
5700 XT far cheaper
Used price, 2026
~$90 vs ~$160
5700 XT far cheaper used
$/frame (used, 1080p)
$1.19 vs $2.25
5700 XT wins value hard
Buy timing
Used 5700 XT
If you accept no RT/DLSS
Future-proofing

The 8 GB vs 12 GB question

RX 5700 XT · 8 GB

  • 8 GB is still enough for the large majority of 1080p titles in 2026 on high to ultra settings.
  • The 256-bit bus and 448 GB/s of bandwidth are unusually generous for the VRAM size, which helps at higher resolutions.
  • No RT cores means ray tracing modes simply aren't available, memory capacity doesn't change that.
  • Missing hardware mesh shader support blocks or degrades a growing list of 2023+ engines regardless of VRAM.

RTX 3060 · 12 GB

  • 12 GB is more headroom than most 1080p and even 1440p games ask for through 2026.
  • The larger VRAM pool suits Stable Diffusion, small LLMs and bigger Blender scenes better than the 5700 XT's 8 GB.
  • The narrower 192-bit bus and lower 360 GB/s bandwidth cap how much that extra capacity can be fed at once.
  • None of it offsets the 3060 being the slower card in pure raster fps.
Signature angle for this pair

Emulation & memory bandwidth

The narrower bus is a real downgrade for emulation

High-resolution emulation, Switch, PS3, and upscaled GameCube titles, leans on raw bandwidth and shader throughput more than VRAM capacity, and the RX 5700 XT's 448 GB/s and 2,560 stream processors give it an edge over the 3060 here. Vulkan-based emulators run well on RDNA1.

Beyond gaming

Creator, AI & streaming

The newer card is quicker per task, but the older card's extra VRAM unlocks larger jobs it can't fit at all.

Blender Classroomlower is better
210s
175s
Stable Diffusion 1.5higher is better
2.1 it/s
6.7 it/s
DaVinci Resolve scorehigher is better
54
68
RX 5700 XTRTX 3060

Streaming: the AV1 encoder is the differentiator

Neither card has a modern AV1 encoder. The RX 5700 XT is limited to VCE H.264, and the RTX 3060's NVENC also stops at H.264/HEVC since AV1 encode only arrived with RTX 40-series. For pure encode quality the two are close, NVENC has historically had a slight edge, but neither is the best choice if AV1 streaming is the priority.

Headroom

Overclocking & undervolting

Typical OC gain
~6% vs ~8%
Both modest
Core / mem OC
+80/1100 vs +120/1200
MHz, typical
Undervolt upside
Big vs Moderate
5700 XT runs hot stock, UV helps a lot
Best move
Undervolt the 5700 XT
Recovers noise and temps for free

The RX 5700 XT has real overclocking headroom on paper but runs hot and loud stock, most owners get more value from undervolting it than pushing clocks further. The RTX 3060 has modest headroom either direction and is already efficient enough that overclocking rarely matters.

Bottom line per card

Pros & cons

RX 5700 XT

  • Faster in pure raster fps and has more memory bandwidth
  • 8 GB GDDR6 on a wide 256-bit bus
  • Far cheaper on the used market
  • No ray tracing hardware at all and no DLSS
  • Lacks mesh shader support, blocks some 2023+ games outright
  • Runs hotter and louder, and driver feature support is winding down

RTX 3060

  • Ray tracing hardware, DLSS upscaling, and 12 GB of VRAM
  • Runs cooler, quieter and more efficient at 170 W
  • Still sold new, with active driver and feature support
  • Slower in pure raster fps despite being the newer, feature-richer card
  • Narrower 192-bit memory bus limits how far that VRAM can stretch
Don't get caught out

Buying pitfalls

RDNA1 can't run some 2023+ engines

The RX 5700 XT lacks hardware mesh shader support, a requirement for titles like Alan Wake 2 and some UE5 games. On unsupported titles you'll get a software fallback with a heavy fps penalty, or the game may refuse to launch. This is a real ceiling, not a settings problem.

The RX 5700 XT is an old, end-of-life card

AMD ended mainstream feature driver updates for RDNA1 years ago, it still gets security and bug-fix drivers but no new feature work. Buying used in 2026 means accepting that ceiling permanently, budget for a real upgrade sooner rather than later.

RX 5700 XT vs RTX 3060: your questions answered

In pure raster fps, yes, it runs about 7% faster on average. But the 3060 counters with ray tracing hardware, DLSS, more VRAM, and driver support that's still active, so which one wins depends on whether raw frame rate or feature set matters more to you.

Go with the RTX 3060 unless you're chasing the lowest possible used fps per dollar. It's still sold new, keeps getting driver updates, and supports ray tracing and DLSS, features that only matter more as time goes on. The 5700 XT only makes sense as a very cheap used pickup for someone sticking to older or esports titles.

It still delivers solid 1080p frame rates in most games, but the cracks are showing. No ray tracing, no DLSS equivalent, and no hardware mesh shader support means entire newer titles simply won't run on it. Treat it as a cheap, older-game card rather than anything future-proof.

Not for fps, you'd actually lose average frame rate making that move. It only makes sense if you specifically want ray tracing, DLSS, or the extra VRAM for creator or AI work. Otherwise, put the money toward a genuine step up like an RX 6700 XT or RTX 4060 Ti instead.

The RTX 3060, and it's not close. AMD's ROCm and DirectML support on RDNA1 remains thin and slow next to Nvidia's CUDA and Tensor core path, and the 3060's 12 GB gives it more room to work with besides.

Neither has a modern AV1 encoder, that only arrived with RTX 40-series and RDNA3. NVENC carries a slight historical edge in encode quality over VCE, but for this specific pair, base it on the rest of the card rather than encoding.

Only the RTX 3060 can. The RX 5700 XT's RDNA1 architecture has no dedicated ray tracing hardware at all, ray tracing modes simply won't run on it.

The RTX 3060 runs DLSS 2 upscaling. The RX 5700 XT has no DLSS path, but both cards can use AMD's FSR upscaler, since it works on any modern GPU regardless of brand.

Only at 1080p paired with a genuinely weak CPU. Check the pairing tool above, a Ryzen 5 3600 or Core i5-10400F and up keeps either card fed without a real bottleneck.

The RX 5700 XT pulls around 218 W gaming and runs hotter and louder than the RTX 3060's roughly 166 W. If noise and heat matter in a tight case, the 3060 is the easier one to live with.

A solid 600 W supply covers the RX 5700 XT, 550 W is enough for the RTX 3060. A 650 W unit gives either one room for a CPU upgrade down the line.

The 5700 XT runs about 267 mm, the 3060 around 242 mm, measure your case's clearance either way. Both use a full PCIe 4.0 ×16 link, so an older PCIe 3.0 board costs less than 2% either way, not worth worrying about.

Not for modern AAA games, no. Both sit in the 1080p-to-1440p range, so treat 4K as an occasional bonus on lighter titles rather than the resolution to plan around.

The RX 5700 XT is used-only at this point, AMD stopped selling it years back, so buy carefully and check for mining wear. The RTX 3060 is still available new for a bit more, and tested used copies are common and generally safe.

The RTX 3060's Ampere architecture still gets full Game Ready driver support. The RX 5700 XT is on maintenance drivers only, AMD isn't adding new RDNA1 features anymore, though basic compatibility and bug fixes keep coming.

Mostly, but with a real gap. It lacks hardware mesh shader support, which a growing number of 2023-and-later titles require, Alan Wake 2 being the clearest example. Check a game's requirements before assuming it'll run.

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